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PGL
12-21-2007, 10:17 PM
Ok guys I've made a Gamertag that will have maps and Gametypes on it..... Also I will only add PGL players to my friends list....... here are the map and gametype mods

PGL 6.0

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=ProGamingLeague (http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=ProGamingLeague)

PGL

Maps
Guardian Slayer/Ball
Pit Slayer/King/Flag
Construct Slayer/King
Narrows Slayer/Flag
Isolation Slayer/King/Flag
Blackout Slayer/Ball
Foundry Hybrid FFA

Merculez.
12-22-2007, 07:10 AM
haha you spelt guardian wrong lololol

cool though maps are balanced even with the bubble shield..

one thing i found was that the weapons were just kinda thrown on the ground..

someone should make the weapons a little more like the maps were professionally done..

i'm glad theres no bubble shield on guardian... otherwise oddball would be ghey..

i don't think there should be a bubble shield on construct either.. people will just whore it in the koth..

overall though i like the gametypes

Merc,

PGL
12-22-2007, 11:27 AM
haha you spelt guardian wrong lololol

cool though maps are balanced even with the bubble shield..

one thing i found was that the weapons were just kinda thrown on the ground..

someone should make the weapons a little more like the maps were professionally done..

i'm glad theres no bubble shield on guardian... otherwise oddball would be ghey..

i don't think there should be a bubble shield on construct either.. people will just whore it in the koth..

overall though i like the gametypes

Merc,

ohhh jeez yea thats my bad with the spelling but i fixed it..... i was just moving them over and renaming them from my other account.....

as for weapons what map did you see where the weapons were just thrown on the ground....... alot of the maps the weapons drop from up high so sometimes they will land funny..... also with the maulers and guardian they are placed where they are so it takes teh exact same amount of time for each team to reach them

i will make a new map for KotH in Construct that gets rid of the bubble shield as well, I agree that people will whore out the bubble shield as much as possible, thanks a lot for catching that......

PGL

.MeThoD
12-22-2007, 06:41 PM
Are these pretty much the final versions? Or will there be a lot more changes up until the tournament.

Merculez.
12-22-2007, 07:42 PM
The sniper on guardian i noticed was just thrown down...

It's laying on the ground crocked and it favors sniper tower..

Merc,

PGL
12-23-2007, 02:49 PM
Are these pretty much the final versions? Or will there be a lot more changes up until the tournament.

i would say there would be minimal changes until the tournament...... PGL member input is always taking into consideration..... i'll look at the sniper thing right now

PGL

edit: sniper is fixed

PGL
12-23-2007, 02:57 PM
The sniper on guardian i noticed was just thrown down...

It's laying on the ground crocked and it favors sniper tower..

Merc,

actually it favors lift side slightly, you have to jump over the gap on the bottom part and you can get there half a second faster...

PGL

.MeThoD
12-24-2007, 01:35 AM
Ok so what are the official gametypes then and on which maps?

Urban Fighter
12-24-2007, 02:27 AM
MLG v3 is making the hill small trying to get people from hiding in the corners in the hill and making people fight more... This is a good idea I think.

PGL
12-24-2007, 02:39 AM
Ok so what are the official gametypes then and on which maps?

Team Slayer:
PGL Guardian
PGL Pit
PGL Construct
PGL Narrows
PGL Isolation

Capture the Flag:
PGL Pit
PGL Narrows

King of the Hill:
PGL Construct KotH
PGL Isolation KotH

Oddball:
PGL Guardian


as for the V3 making the King of the Hill smaller, I had a good buddy suggest that to me about 2 weeks ago and we started looking into it, those maps might make it in

.MeThoD
12-24-2007, 12:09 PM
Alright, and you should bump the thread whenever you add something new to the file share

PGL
12-24-2007, 04:15 PM
Alright, and you should bump the thread whenever you add something new to the file share

good idea, will bump it with changes fellas

PGL
01-19-2008, 11:36 PM
Alright fellas I'm bumping for PGL Maps 2.1

They are on the fileshare and I have been playing them for a few days now

Everything 4v4 Slayer is done, I will throw up the 2v2 Maps and Gametypes later this week as well as FFA..... Enjoy and feel free to provide feedback in this thread

The MLG weapon drop will not be used in any of the games, This can take power weapons out of the game and it is a lot better game to play and watch with them in.
Camo and Overshield are also removed from all gametypes

Guardian 2.1
- Snipe respawn in default hammer room, 2 min respawn time
- Mauler spawn S3 and S2, no extra rounds of ammo, 2 min respawn
-2 Plasma Grenades in Shotgun default

Pit 2.1
-2 Plasma & 2 Frag added to default overshield spawn
-Bubble shield on sword room ramp, 2 min respawn
- Snipers respawn every 2.5 mins
-Rockets respawn default camo, 3 min respawn
- Shotgun in default sword room, 2.5 min respawn

Construct 2.1
-Shotgun changed for mauler under sword room default, 2 min respawn, 1 spare clip
-Sniper added to basement glass, 2.5 min respawn, 1 spare clip

Iso 2.1
- Sniper Respawn 2 mins, 2 clips
- Bubble shield put on top of Rock Canvas
- Rockets respawn every 3 mins

Narrows 2.1
-Maulers removed
-bubble shields added in default camo and overshield
-Shotgun respawn default rockets every 2 mins
-snipe respawn 2.5 mins, 1 extra clip
-Rockets spawn 3 mins, default shotgun spawn

RoYaL1&2
01-20-2008, 09:24 AM
The bubble shield fest on Narrows needs to be changed. 2 bubbles shields on map would be a huge noob fest.

PGL
01-25-2008, 01:16 AM
all maps and gametypes have been added to PGL fileshare for Saskatoon event....

Urban Fighter
01-25-2008, 01:24 AM
how much ammo in the shot gun... teams had allot of team BR on that bridge and I'm hope there is a better place for the bubble. you know or non.

I wanna show you some fast paced videos PG: and you can see how camping is removed and the game is made exciting.

I'm banned from XBL for a few days because you can't say Fu*K America or Fu*k George Bush...Dunno why thought :D

.MeThoD
01-25-2008, 03:11 PM
So the official gametypes for 4v4 are now:

Team Slayer:
PGL Guard 2.1
PGL Pit 2.1
PGL Cnstrct 2.1
PGL Narrows 2.1
PGL Iso 2.1

Capture the Flag:
PGL Pit 2.1
PGL Narrows 2.1

King of the Hill:
Cnstrct KoH 2.1
PGL Pit KoH 2.1
PGL Iso KoH 2.1

Oddball:
PGL Guard 2.1

If i'm not mistaken?

Also are you sure theres not Hill on Guardian like there was at the last toruney? That came as a suprise... and shouldn't there be 2 different CTF gametypes for The Pit and Narrows?

Beginners Luck
02-14-2008, 01:46 AM
k well i think that all the gametypes should revolve around MLG Gametypes, since that is the most known gaming league out there. It would improve the league and improve the competitive style of playing.

Beginners Luck
02-14-2008, 02:00 AM
and the gametypes are BR start im guessing?

Importedd
02-14-2008, 03:21 AM
yeaa good gametypes i thought they would be horrible but i was wrong they good be better like mlg but they are still very solid. when are u guys planning the sign up for reg.? and how many teams do u think to show up?

ridersaddiction
02-14-2008, 10:07 AM
Actually they are the Version 2.2 Gametypes and maps. Also make sure you have PGL TS 2.2 for 4v4 and PGL DT 2.2 for 2v2
The shotgun should only have 1 clip in it
Yes it is BR starting

MLG is like the russian elite league and PGL is like the NHL they are going to be different.

Urban Fighter
02-14-2008, 01:20 PM
and the gametypes are BR start im guessing?

Luck try and get your team coming if they have money and if not I have a team you could jump onto for the tourney if you want. I noticed you made some native Team haha :d they started off making the game types from MLG and now MLG has updated PGL is kind of different.

Beginners Luck
02-14-2008, 04:19 PM
aight where is the tourney at?

ridersaddiction
02-14-2008, 04:24 PM
aight where is the tourney at?

UofC The Tourny Announcement (http://www.forum.progamingleague.ca/showthread.php?t=261)

iplungebutts
02-21-2008, 12:28 PM
While we have bubble shields in in play why not add regenerators and AR's? From what I have read it sounds like Guardian will be a mauler fest inside snipe tower.

ridersaddiction
02-21-2008, 01:58 PM
While we have bubble shields in in play why not add regenerators and AR's? From what I have read it sounds like Guardian will be a mauler fest inside snipe tower.

Maybe you should use the search button it is located in the top of the page. Also the Map version in 2.2 now.

PGL
02-21-2008, 02:47 PM
While we have bubble shields in in play why not add regenerators and AR's? From what I have read it sounds like Guardian will be a mauler fest inside snipe tower.

maps will be updated soon as well............. as for guardian and maulers they have no extra rounds and a respawn of 3 mins surprisingly you barely ever see them used that much........

Tiki
02-21-2008, 03:07 PM
While we have bubble shields in in play why not add regenerators and AR's? From what I have read it sounds like Guardian will be a mauler fest inside snipe tower.

whats with the dick critique on the tournament? the bubble shield RARELY has any affect on the gameplay. theres 2 maulers on the map in guardian and they have 6/8 shots each, its really not that big of a difference compared to a shotgun, and atleast the mauler fails from distance.

BlaZin Beast
02-21-2008, 05:32 PM
Ya Bubble Sheilds should just be tooken off every map, its flat out stupid and noobish, because i remember vsing simplifi on PIt KOTH and someone was doing the bubble sheild shotgun combo in the hill, also i think pgl should just use mlg settings, so it would be much better and easier to get games because we can just use gamebattles to practice for pgl, but i dont really mind if you change it or not, PGL settings are good enough...

Urban Fighter
02-21-2008, 05:34 PM
Yea wtf bubble shield on KOTH is stupid the hill is meant to be a place of conflict.

IronMind
02-21-2008, 06:43 PM
Which version of the maps were being used in S'toon?

PGL
02-21-2008, 06:45 PM
Yea wtf bubble shield on KOTH is stupid the hill is meant to be a place of conflict.

there should never ever be a bubble on koth....... people must be loading the wrong maps.........

PGL
02-25-2008, 02:42 AM
The Calgary Maps are out PGL 3.1

So Delete the old PGL maps and download these ASAP.

DurrramaX
02-25-2008, 02:35 PM
The Calgary Maps are out PGL 3.1

So Delete the old PGL maps and download these ASAP.

alright nice.. i was really diggin the kofh but that bubble was gay.. i like how there are so many hills though..more fasted paced=more fun

Perfect
02-25-2008, 02:38 PM
i wish i could play them but i still dont have my box. ='(

.MeThoD
02-25-2008, 04:01 PM
So what are the biggest changes in 3.1? Also what exact gametypes will be played in Calgary?

ridersaddiction
02-25-2008, 04:04 PM
Also what exact gametypes will be played in Calgary?

You will see all the 3.1 maps in Calgary. The maps played change from round to round and you can't know what they are ahead of time. This is so you need to practice everything to win!

PGL
02-25-2008, 05:13 PM
So what are the biggest changes in 3.1? Also what exact gametypes will be played in Calgary?

Biggest change is taking out the bubble shield...... replaced with ........... you'll find out..... same gametypes as well.......

.MeThoD
02-25-2008, 06:29 PM
CTF Narrows? That's all i'm really wondering about...

And Deployable cover is...i'm at a loss for words.

Urban Fighter
02-25-2008, 06:49 PM
Try and be serious about the maps and not turn people away thinking it's just some little kids map.. really what do some of these things add to the game on the + and they take away from the fun -. We need these all to be A+ not just ok I guess it will do if you're forcing us to play on them.

PGL
02-25-2008, 07:54 PM
ok there is reasoning for deployable cover vs bubble shield........

deployable cover is a whole new skill that has to be learned to use it properly..... try it first and then knock it...... I guarentee you guys will really enjoy what it adds to the game...... as soon as people throw a bubble shield up the opposing team runs the other way due to it being impossible to inflict damage while inside the bubble...... with deployable cover basically you only get the face of the bubble to work with making it a very tactical utility to use..... so i say give it a go...... a lot of thought was put into it before introducing it into the game .... i'm sure you will all find that it is another variable that makes PGL a lot more fun to play and watch.......

feedback is always good too so thanks

Urban Fighter
02-25-2008, 07:59 PM
Are you aloud to jump off it.

PGL
02-25-2008, 08:05 PM
Are you aloud to jump off it.


it should be used in no way to get to parts of the map unaccessible.... same kinda rules as brute jumping

BuLLeT
02-25-2008, 08:48 PM
Deployable Cover is for hiding from grunts. Whats next fire grenades?

Seriously get rid of the equipment.

Im pretty sure host can shoot through the deployable cover or there is a way to shoot through it.

Urban Fighter
02-25-2008, 08:55 PM
you can jump from flag to top mid with a deployable cover it's a competitive game people are going to what ever they can to win.
Narrows.

Perfect
02-25-2008, 11:00 PM
i know that most people dont know this but you can launch yourself if you through a cover just right (like half way across narrows)

.MeThoD
02-26-2008, 01:00 PM
Yeah i'm sorry but most people will agree that equipment really doesn't belong in competitive gaming unless someone finds a way and proves me wrong but that sure hasn't happened yet.

PGL
02-26-2008, 01:06 PM
equipment is added as another variable to the game...... having more unknowns will make a game more exciting, rather than MLG's 3 weapons the whole time we try to incorporate as many different things into a game as possible to make the games play out different and the gamers have more access to different scenarios..... makes it funner to watch and to play

ForGotteNJay
03-17-2008, 07:31 PM
dear Tiki u r a fuckin lucky bastard to win 1 stupid game . hope u come by saskatoon again so i would kick ur ass until its sore. from ur favorite enemy HereKiller & HELLS0ULJA

Urban Fighter
03-18-2008, 10:49 AM
I don't know if manny people know this but you can shoot threw a deployable cover from the one side and the other is a shield just thought i would bring this up as it will make people be able to out shoot anyone from far away just drop it of cover walk behind it and put shots on the other team making them run because they have not way to kill you unless they are behind you.

PGL
03-23-2008, 08:42 PM
PGL Maps 4.0 are released for Edmonton

Furyotic
03-23-2008, 09:16 PM
I dont get the 4.0 maps. Why on narrows 1 side has camo the other doesnt?

why on isolation is there 2 overshields on one side and 2 camo's on the other?


seems pretty unbalanced to me :confused:

PGL
03-23-2008, 09:21 PM
I dont get the 4.0 maps. Why on narrows 1 side has camo the other doesnt?

why on isolation is there 2 overshields on one side and 2 camo's on the other?


seems pretty unbalanced to me :confused:

narrows shouldnt have any camo.................

also isolation the shields should nto be reachabel or used, they are stickly side markers for colors

Epikon
03-23-2008, 09:24 PM
narrows shouldnt have any camo.................

also isolation the shields should nto be reachabel or used, they are stickly side markers for colors

haha, okay scared me when he said two oversheilds and camos... I was like really? :p

BlaZin Beast
03-23-2008, 10:01 PM
ya i just dled the maps, and those os and camo should be in better spots, like those spots are so ez to get to just by jumping with out any nades, well if your good like me...but you should just take them off or just put them higher up ..

Creatur3
03-23-2008, 10:30 PM
Yea those power ups on iso are gonna ruin it they are extremly easy to get to and they are messed up because the camo is at red base and overshield is at blue

Mr R Gnome
03-23-2008, 10:33 PM
Why are maps always released so close to each event? If you're going to release new gametypes/maps, release them after each tournament.

Creatur3
03-23-2008, 10:35 PM
Why are maps always released so close to each event? If you're going to release new gametypes/maps, release them after each tournament.

Because thats what pgl wants to do..its not like they are even big changes nothing worthy of complaining about

ridersaddiction
03-23-2008, 10:43 PM
Why are maps always released so close to each event? If you're going to release new gametypes/maps, release them after each tournament.

To be a professional gamer each of you should be able to adapt to the chances even if they are made the day before the tounry. We do like to let you all practice a little bit though haha.

PGL
03-23-2008, 11:00 PM
yea fellas keep in mind map changes are always minimal....... nothing that will really change the game so much that people wont be able to adapt....... also tons of people that show up dont even have the maps downloaded yet thats how it seems........ also keep in mind the amount of work that has to happen behind the scenes to make these events work...... time consuming to say the least

Furyotic
03-23-2008, 11:09 PM
Ok you should really take out the powerups in isolation. First of all the colors dont match the bases. Secondly they are easily reachable, even if your not intending to grab them you could accidently get boosted up there by an enemy grenade.

But if you do keep them make some specific rules that people cant go for them. and also id like to see some rules written down like no going up in the buildings in the pit(if thats not allowed). I dont wanna get yelled at for throwing the oddball in a hard to reach place(is that even allowed?). So what im saying is I dont wanna see rules being implemented 'on the go' at the tournament. thx

Creatur3
03-23-2008, 11:21 PM
Ok you should really take out the powerups in isolation. First of all the colors dont match the bases. Secondly they are easily reachable, even if your not intending to grab them you could accidently get boosted up there by an enemy grenade.

But if you do keep them make some specific rules that people cant go for them. and also id like to see some rules written down like no going up in the buildings in the pit(if thats not allowed). I dont wanna get yelled at for throwing the oddball in a hard to reach place(is that even allowed?). So what im saying is I dont wanna see rules being implemented 'on the go' at the tournament. thx

Theres no oddball on pit if thats what youre saying

Furyotic
03-23-2008, 11:46 PM
guardian theres secret spots u can throw them and noone can grab it ;)

Epikon
03-24-2008, 08:53 AM
guardian theres secret spots u can throw them and noone can grab it ;)

does that sound like it would be allowed in a competitive lan tournament? Plus its not XBL you have to look your opponents in the face after a dick move like that lol.

Beginners Luck
03-24-2008, 07:45 PM
quick question: is FFA still 6 players?

Beginners Luck
03-24-2008, 09:58 PM
Ok you should really take out the powerups in isolation. First of all the colors dont match the bases. Secondly they are easily reachable, even if your not intending to grab them you could accidently get boosted up there by an enemy grenade.

But if you do keep them make some specific rules that people cant go for them. and also id like to see some rules written down like no going up in the buildings in the pit(if thats not allowed). I dont wanna get yelled at for throwing the oddball in a hard to reach place(is that even allowed?). So what im saying is I dont wanna see rules being implemented 'on the go' at the tournament. thx


there will be a rule hopefully that will say, if u touch any of the powerups that indicate a base your team will forfeit the the game. I think that is far...

DoubleKill
03-25-2008, 01:16 AM
The powerup colors need to be switched on iso, the dark one should be blue and the light one red... at least i think that makes sense i've always called it out like that lol. Also, you should try and get them higher up, like put a box on top of where the powerups are now then put the powerup on top and delete the box :)

I just played around in forge...apparently if you just place a powerup on top of an object and delete it then it falls...but if you put a weapon holder and then a powerup it stays where you put it...i think that you should do that, maybe on top of a radio antenna or something so that no one could reach it

Importedd
03-25-2008, 01:24 AM
is this a new thread or did you just edit the post? its sais 07 like 4 months ago, and 4.0 is beign used for edmonton right?

DoubleKill
03-25-2008, 01:27 AM
I edited my post like 3 times haha, and yeah 4.0 for this tourney

Importedd
03-25-2008, 01:28 AM
ok and wat are the powerups i ddint look at maps yet i read BUBBLE SHEILD?! or are they keeping that pink sh*t

DoubleKill
03-25-2008, 01:40 AM
lol no bubble shield just that deployable cover... but yeah they put 2 os's and 2 camo's on iso to denote the base colors, but they put the os on the dark side (blue side) and camo on light side (red side) and they're just above the pillars on each base which is a really easy spot to reach...and they respawn every 10 seconds

DoubleKill
03-25-2008, 01:51 AM
Any pgl guys...i re-did the map, changing nothing except the power ups, if you wanna take a look i think it's a pretty good change :D

PGL
03-26-2008, 12:37 AM
ok i moved the powerups up a bit and switched them sides........ all the powerups are off limits, you cannot use them at all.....

DoubleKill
03-26-2008, 12:42 AM
Is it still under iso 4.0?

PGL
03-26-2008, 01:02 AM
Is it still under iso 4.0?

yes sir

PGL
03-26-2008, 01:03 AM
Any pgl guys...i re-did the map, changing nothing except the power ups, if you wanna take a look i think it's a pretty good change :D

should've read this first maybe :)

iplungebutts
03-28-2008, 03:16 AM
If PGL is is attempting to create a "Professional League" then professional halo players would be able to denote red and blue side without markers on the map. Those markers are going to do more harm then good. If players end up getting rocketed or naded upwards they may by nature touch the power up. The nature of halo 3 is unpredictable. I strongly urge you to remove the power ups on the map Isolation.

DoubleKill
03-28-2008, 03:53 AM
butts has a good point...but yeah if you want to keep them in just go to the 16th spot on my fileshare and use that one for the maps, i changed nothing except put the power ups so high that the only way to get rocketed into one is if you're already dead anyways

fixed =) (http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=OMG%20DoubleKill)

Furyotic
03-28-2008, 05:25 PM
yes listen to butts and the rest of us and remove the powerups please. -_-

PGL
03-29-2008, 03:31 AM
yes listen to butts and the rest of us and remove the powerups please. -_-

will be done tomorrow..... Iso will be called 4.1

iplungebutts
03-30-2008, 01:31 PM
I appreciate your response to the community in regard to the isolation marker situation. I will say I really like what you did on The Pit with the markers. Nobody will be touching those which makes it useful, since The pit only has letters and numbers to denote bases.

KID iaci
04-23-2008, 05:13 PM
So i have a feq questions for you guys here at PGL.

When is PGL coming to Vancouver? What are the major differences between PGL Settings and MLG Settings and Maps? Why did you guys decide to put Equipment on some of the maps? And why dont you guys put up a challenge or something like that to get all the PGL members and Community to create some maps on Foundry and like the best two are in PGL Tournaments.

Thanks. Im only asknig these questions because at the moment i do not have my Xbox.

Perfect
04-23-2008, 05:13 PM
well the weapons are in different areas and the damage isn't the same. so if some guy is running around with no shield it takes half a clip to kill him (if its laggy).

Also MLG is MLG and PGL is PGL, they are different things.

DoubleKill
04-23-2008, 06:35 PM
there's 110% damage on pgl... maybe you just have a horrible BR haha
the shield respawn however is at 100% unlike mlg's is at 90% i'm pretty sure, that's the only real difference there

ClassicxRogue
04-23-2008, 06:54 PM
I appreciate your response to the community in regard to the isolation marker situation. I will say I really like what you did on The Pit with the markers. Nobody will be touching those which makes it useful, since The pit only has letters and numbers to denote bases.

Sin go Home

haha just jokes

PGL
04-23-2008, 07:48 PM
there's 110% damage on pgl... maybe you just have a horrible BR haha
the shield respawn however is at 100% unlike mlg's is at 90% i'm pretty sure, that's the only real difference there

yea we kept the shield respawn at 100%..... wayyyy better for getting people back in the action rather than staying ducked around a corner.......

also for forged maps we take all the gamers considerations when making the maps, if there is something bothering people its up on the forums really quick lol

.MeThoD
04-23-2008, 07:50 PM
So what exactly are the official gametypes then. Like CTF Narrows and Pit etc... Just so i'm not mistaken.

PGL
04-23-2008, 07:56 PM
So what exactly are the official gametypes then. Like CTF Narrows and Pit etc... Just so i'm not mistaken.
refer to page 1

.MeThoD
04-23-2008, 08:03 PM
screw you I don't read page 1...now i feel dumb

Edit: Will Blackout Slayer and King be at Winnipeg? And did Oddball just not work?

Please no Ghost Town!!!

KID iaci
04-23-2008, 11:02 PM
yea we kept the shield respawn at 100%..... wayyyy better for getting people back in the action rather than staying ducked around a corner.......

also for forged maps we take all the gamers considerations when making the maps, if there is something bothering people its up on the forums really quick lol
Ok that sounds good for the settings but maybe I didn't explain it correctly for the forged maps. Like you know how OnSlaught is in MLG like maybe you guys should have like a Competition with all the community of Halo 3 to create the best two User created maps and have them at the tourney's. Like People make the maps but doesn't put any of the spawns on. And you pick the two best designed maps that have a nice flow and you put all the weapons and spawns on to your liking. That would be a great way to get the community involved.

BTW do you know when PGL is coming to Vancouver by any chance?

True
04-23-2008, 11:12 PM
the settings were fine in edmonton, i was really happy with how things turned out.

PGL
04-23-2008, 11:23 PM
i know appoximate dates when its in vancouver.............

also we do have a forged map contest up that we will put into pgl........ just go to the news announcements section and thats where our foundry contest is....

True
04-23-2008, 11:26 PM
dude this guy Sin VII makes the illest maps u should hit him up definatly.

PGL
04-23-2008, 11:28 PM
dude this guy Sin VII makes the illest maps u should hit him up definatly.

well he can sumit a forged map to our forged contest if he so chooses

True
04-23-2008, 11:30 PM
i guaruntee it will win, but it'll be cool to see other peoples entries as well

KID iaci
04-24-2008, 01:12 AM
i know appoximate dates when its in vancouver.............


So....when approximately is it going to be in Vancouver. I think i will be joining a team with a bunch of guys my age all from Vancouver so i will definitely be playing either 4v4 or FFA but i suck at FFA so hopefully i get on this team.

True
04-24-2008, 01:14 AM
they usually happen a month after each other so it could be in June some time

PGL
05-02-2008, 09:01 PM
PGL Maps 5.0 are up right now............ The official maps for Winnipeg

Perfect
05-03-2008, 10:53 AM
i know approximate dates when its in Vancouver............. finally i can stop suggesting for PGL to come here... but now i need to start asking when exactly it will be here :p

Titan186
05-06-2008, 08:03 PM
I can go through the maps and check for myself....but could you give a quick list of changes made for v5, and reasons, if any?

Thanks.

edit:

100th post!!

WPG Gunslinger
05-10-2008, 07:23 AM
PGL Maps 5.0 are up right now............ The official maps for Winnipeg

where can i pick these up?

Creatur3
05-10-2008, 10:03 AM
the link in the first page of this thread

T3KxQuiZit
05-16-2008, 09:22 AM
I NEED PLAYERS TO JOIN MY TEAM ADD ME ON MSN OR SEND ME A EMAIL A.S.AP
JYCOOLIO@HOTMAIL.COM

PGL
06-08-2008, 08:11 PM
PGL 6.0 is out and in my opinion the best settings thus far for competitive gaming out of any league, try them out people

Creatur3
06-09-2008, 02:02 PM
2 ffa constructs?
i think you forgot to put the regular one

PGL
06-09-2008, 02:06 PM
2 ffa constructs?
i think you forgot to put the regular one

hmm should be construct 6 i'll double check

Creatur3
06-09-2008, 02:17 PM
yea you probably just put the wrong one up..
and the first thing i noticed when checking these maps out is the custom power up..
is kinda stupid to only be one layer overshield you should of just put an overshield in..
one layer is far to week in this game the os is suppose to give your team an advantage

PGL
06-09-2008, 02:23 PM
yea you probably just put the wrong one up..
and the first thing i noticed when checking these maps out is the custom power up..
is kinda stupid to only be one layer overshield you should of just put an overshield in..
one layer is far to week in this game the os is suppose to give your team an advantage

yes its 2X overshield with 2000% damage for 5 seconds with full radar for 5 seconds as well.... thats where the advantage is made up with the shield being 2X instead of 3X.... it was a tradeoff...... a person can now relay to their team the position of the opposing players.....

Creatur3
06-09-2008, 02:31 PM
oh ok thats pretty cool then

IronMind
06-09-2008, 07:21 PM
Custom Powerup- By quick lift on Guardian.

Isnt that a disadvantage towards the team that spawns elbow?

Creatur3
06-09-2008, 07:31 PM
thats kinda what i thought too..it leaves the map a little unbalanced

PGL
06-09-2008, 08:05 PM
Custom Powerup- By quick lift on Guardian.

Isnt that a disadvantage towards the team that spawns elbow?

nope and here is why..... Snipe side is the side everyone gains control of, it seems like the better place for positioning and map control, from there you can post up on stump and its fairly hard to break through....

Now putting overshield by quick jump is an advantage for both sides, the side that controls blue room will be quicker to it but Snipe side will be the first to see it spawn so get the advantage of knowing its back up..... also it is 2 fairly quick jumps from snipe tower to get the OS, i tried it out...... so it is still a good balance, play it and you will find out that its fair

Creatur3
06-09-2008, 09:53 PM
nope and here is why..... Snipe side is the side everyone gains control of, it seems like the better place for positioning and map control, from there you can post up on stump and its fairly hard to break through....

Now putting overshield by quick jump is an advantage for both sides, the side that controls blue room will be quicker to it but Snipe side will be the first to see it spawn so get the advantage of knowing its back up..... also it is 2 fairly quick jumps from snipe tower to get the OS, i tried it out...... so it is still a good balance, play it and you will find out that its fair

ok well for good teams atleast snipe set up isnt hard to break..
and they will be timing the power ups so seeing it spawn has no factor in gameplay..
and i think that right of the start who ever spawns blue will have a huge advantage of knowing where the other team is going..
and thats pretty unfair the power up has to be equal distance for both teams or close atleast..
later in the game it wont matter as much it will just be something to battle for

PGL
06-09-2008, 09:57 PM
ok well for good teams atleast snipe set up isnt hard to break..
and they will be timing the power ups so seeing it spawn has no factor in gameplay..
and i think that right of the start who ever spawns blue will have a huge advantage of knowing where the other team is going..
and thats pretty unfair the power up has to be equal distance for both teams or close atleast..
later in the game it wont matter as much it will just be something to battle for

good points Creatur3, should have pushed respawns back a bit perhaps, but of course the team can grenade OS spawn as well go around on them picking up the mauler and killing them from behind....... i think it will play out quite well throughout the game, interesting to see how it will work off the start though, keep me updated, thanks for positive input

Creatur3
06-09-2008, 10:19 PM
yea the start is the only thing im worried about its terms of a fair map

PGL
06-09-2008, 11:02 PM
yea the start is the only thing im worried about its terms of a fair map

yes i see that, maps seems to have a good balance to it as you play through it, got to play it through quite a few times

Titan186
06-12-2008, 01:52 PM
I see you added the jump from elbow to snipe 2 in Blackout....but you messed it up in the FFA version - the door isn't glitched into the railing and you can't make the jump.

In Guardian, is there a way to make the crate at Shotgun spawn not move? One quick grenade from up top makes the jump almost impossible. It's cool if you're holding blue, but not cool when you go all the way down the hallway only to have to turn around.

Another quick observation: Perhaps bump the grav lift in Construct a little more towards the center? Maybe I'm not doing it right or just suck, but I can't seem to make it consistantly.

PGL
06-12-2008, 02:16 PM
I see you added the jump from elbow to snipe 2 in Blackout....but you messed it up in the FFA version - the door isn't glitched into the railing and you can't make the jump.

In Guardian, is there a way to make the crate at Shotgun spawn not move? One quick grenade from up top makes the jump almost impossible. It's cool if you're holding blue, but not cool when you go all the way down the hallway only to have to turn around.

Another quick observation: Perhaps bump the grav lift in Construct a little more towards the center? Maybe I'm not doing it right or just suck, but I can't seem to make it consistantly.

thanks for the input on the maps, will look into jump in FFA, crate gets moved it respawns back in 10 secs, can be used as a tactical move to trap an opponent, Grav lift works if you hold back when you jump, just dont want people falling down the centre and having themselves pop back up....

.MeThoD
06-12-2008, 02:17 PM
yes its 2X overshield with 2000% damage for 5 seconds with full radar for 5 seconds as well.... thats where the advantage is made up with the shield being 2X instead of 3X.... it was a tradeoff...... a person can now relay to their team the position of the opposing players.....

please tell me i read this wrong

Titan186
06-12-2008, 02:40 PM
thanks for the input on the maps, will look into jump in FFA, crate gets moved it respawns back in 10 secs, can be used as a tactical move to trap an opponent, Grav lift works if you hold back when you jump, just dont want people falling down the centre and having themselves pop back up....

Cool.

Maybe glitch a ledge that's easier to get to? Doesn't have to be huge, just big enough to jump up off.

Does that make sense?

PGL
06-12-2008, 04:41 PM
please tell me i read this wrong

umm you read this wrong..... this game is fun

.MeThoD
06-12-2008, 04:47 PM
seriously...one of the things I liked about 5.0 was no powerups, it was a pretty good idea. Now you add it back and make it worse? if you honestly would have removed the deployable covers everyone would have been happy.

PGL
06-12-2008, 05:08 PM
seriously...one of the things I liked about 5.0 was no powerups, it was a pretty good idea. Now you add it back and make it worse? if you honestly would have removed the deployable covers everyone would have been happy.

there are powerups, but not overpowerups...... they add another element to the game, its another item that changes the way the maps are played for map control, give it a try method before you knock it too bad

.MeThoD
06-12-2008, 05:23 PM
I already have...in my opinion they are almost worse.

Titan186
06-19-2008, 10:09 AM
I like the idea of a PGL custom powerup (I'm still witholding judgement of the current powerup), but maybe put in a more well-known location? Why not just put it at normal AC spawn? We know that position works, and people are used to a powerup being there.

ToTsY
09-10-2008, 09:12 AM
what kind of powerup??

and OV is nice... it's always been used in competative halo.. since halo 1. Invis. is gayy... i wouldnt suggest using it... and equipment is too..

i actually like it when it just comes down to who has better teamwork and better shots.. that way the best team wins.... not the team who put up deployable cover and tossed nades..

Let it Raine
09-21-2008, 03:30 PM
I think that 1v1 should probably include a radar. In the settings i used today, it wasn't on and it made for a pretty boring who sees who first kinda game. 1v1's in halo almost always have radar enabled. (competitive wise that is)

BaSheR
09-22-2008, 07:51 AM
I think that 1v1 should probably include a radar. In the settings i used today, it wasn't on and it made for a pretty boring who sees who first kinda game. 1v1's in halo almost always have radar enabled. (competitive wise that is)

i rather have no radar because crouchers with maulers are a pain and makes it more you having awareness of where your oponent is on the map.

jestex
01-30-2010, 05:44 PM
i just read these gametypes and i was 100% going to buy plane ticket on monday. After reading them i feel like i should save my time and money..

Upbringing
01-30-2010, 05:59 PM
i just read these gametypes and i was 100% going to buy plane ticket on monday. After reading them i feel like i should save my time and money..

Pgl uses mlg gametypes there just so crappy to update there site, as a reader u should look at when the date if these things r posted.

VoRLiN
01-30-2010, 06:19 PM
yea sorry kevin but i loled when i read your post then checked the date of the original post.

Seamonn
01-30-2010, 06:25 PM
replace heretic ball with guardian ball please.

jestex
01-31-2010, 02:58 AM
i was in a rush to get to work 15 minutes from when i posted my baaaaaaaad. nigga. and keep oddball midship so i can rape yall at it <3

xuquan
07-24-2011, 08:21 PM
Ok so what are the official gametypes then and on which maps?

xuquan
07-24-2011, 08:22 PM
Ok so what will be the standard gametypes then and on which maps?