View Full Version : Tournament Rules Input
ridersaddiction
12-11-2007, 09:45 PM
we are actually using MLG as a template but I really think they could have done better jobs on the maps and the gaming options......... also if you guys have anything you would like to see in PGL or any suggestions make sure you post it up.....
PGL
The other thread is starting to get over run by rule talk so lets talk about it here. Post input on what you would like to see or not see in the PGL Rules. Also WHY!!!
Urban Fighter
12-11-2007, 10:26 PM
NO AR it makes to a no skilled weapon were people should be reloading there BR or taking over but you can rush with the AR and kill in close combat so much easer than a BR and with the Bad melee system in halo 3 the BR would always loose up close and will take away from skilled fights were people are using a good strafe combined with an excellent BR.
Player speed increased to 110%. This speeds up the game play and makes targets harder to hit because strafing is slightly faster. (Good thing)
Damage Modifier upped to 110%. This makes the Battle Rifle slightly more powerful (one fewer bullet, 11 instead of 12, to kill) and the Carbine is now seven instead of eight shots (with a headshot) to kill. This change also means that less shots are required before or after a melee in order to kill. Again, this alteration makes the game faster-paced and encourages skilled shooting. (Good thing)
Shield recharge rate is now 90%. The maps are relatively large and after testing for some time teams have found that too often players would seek cover after taking fire and recharge their shields before enemies had time to pursue an advantage. By making the shield recharge rate slower, the game takes on a faster pace.
(Good thing)
A custom overshield has been added to The Pit and gives players 3x shield which is similar to the Halo 2 shield, increasing default Halo 3 power. I feel that this adds a good element into the game as there is a mad fight for the over shield as two well organized teams will know when it spawns when teams fight over things like this the game only increases in speed. I like how you don’t get overshield if you are taking damage when you pick it up you just get a little invincibility.
Don't be different PGL just not to be MLG just be best... AR= no skill.
My Magnum
12-11-2007, 10:52 PM
I would have to agree with Pure Potential.
Everything he has listed above, contributes to what makes Halo 3 remotely playable.
The assault rifle in my mind has no place in competitive gaming.
With it's damage, and range alone it leaves the person with a BR, or even with any other weapon at a disadvantage. Whether its the bad melee system, or the reload time, the assault rifle just does not belong.
Try to keep to "MLG Guidelines" so to speak, but give it a PGL feel to it.
Keep to the opinions of the members, because in a way, we know whats best.
Utlimately it is your choice, and what ever you decide to do, I will respect.
As am I sure others will also. I am looking forward to seeing PGL at it's best.
ridersaddiction
12-11-2007, 10:55 PM
Without the AR the rest looks like a copy paste from MLG haha.
Thanks for the input!
I agree about speed. Needs to be fast.
Urban Fighter
12-11-2007, 11:29 PM
crappy paste... WTF it took me bloody ages to find that haha.
But I think I picked up the main ideas and points that MLG brings to the Table and then that PGL can change I'm not looking for PGL to change the settings they seem clean to me just the maps.
Alright I agree with the speed going to 110 but I ahve stated about Battle Modifiers and t
Sheild and Damage: Ok I think MLG decreasing shield regen is not a good idea....... i know they said people would run away and duck but you lose more than just that when they added this option.....
1. If shields are lower battles one on one are shorter, thus there is less combat gameplay lost and more time searching for other players
2. Having longer battles will show who is more consistent with head shots, obviously the person with the headshots is going to win
3. Allows ample time to call in help by a close team mate to come and join the battle, thus making team work more essential
I posted this already, and if people do not think that this is a good idea let me know.......
PGL
Urban Fighter
12-12-2007, 01:56 AM
In response:
SMG I would say no It is only on a few maps because it is crazy strong and well dual weld is not a even match for anything… they make a loud noise. The AR Tactical, tactical would be choosing when to get that double kill with the sniper. I feel if it was left to this every one would turn to the AR I have played MLG and people when money is on the line play differently they don’t care if you say there bad for crouch walking with the mauler. People do almost anything to win.
I feel because of this Post people would turn to the AR for close battles and moderate close because they will be trying to get that kill and hell if you kill some one using a BR there AR should be full and people will just stack ammo from getting kills having the AR being dominantly used by one team getting the first few kills ends up winning them the game. Spawn Killing will be easy as pie as you can be up close to kill them and then just kill them before they can get there AR out.
1. OK the reloading time is a lot longer in Halo 3 as compared to Halo 2, this means when people are out of battles they are constantly ducking to reload their gun...... having another weapon will make people rush more and were normally you can have a break in fire you get hit with a spray of bullets… waiting for someone to reload or run out of that clip is a important part in halo and loosing this would be a big change......
2. You are in a BR with another guy and you win the battle.... your buddy needs help he dies and then you finish him off once you reload. What if he had timed his attack that one guy was reloading and that he needed the advantage.
Picking when to use your 64 AR bullets is going to be how can kill the most people who have not used there AR yet and have allot of people on there team with high ammo and charge. Making the AR not a side weapon but the main weapon of attack it’s not a sniper you should not be saving your bullets. A team member picks up a mauler gives his team mate his ammo and the rest of his team do the same with other weapons making that one guy supper AR guy.
Maps are always aggressive its young guy’s who are playing… they will do anything to win.
the secondary weapon brings up button glitches even thought there are few in Halo 3 it’s makes the faster beet down possible from start not to mention the gun takes no skill in the execution of the actual killing.
Alright I agree with the speed going to 110 but I have stated about Battle Modifiers and the
Shield and Damage: It’s still who has the Best BR and makes the head shot’s but give the person the ability to give two head shot bursts and then a melee for a kill.
I would argue that the combat will increase as teams are going to be spawning and dying faster because that little mistake you made just cost them to loose there life. Calling in your team mates yes having shorter time for this means the team with the best communication skills can call in help faster. I find it easy to call Help in playing MLG v2.
PGL 4 Canadian Gaming
LOL i knew you would be the first to chime in, thanks for the feedback,
you know what i'm going to do instead is just leave an AR on each side of the map for when they spawn, that way not everyone can use it for a secondary weapon and only one guy can........ this would solve that problem completely I would think..... and maybe allow one player to start setting up at a closer range... having at least this variety of weaponry at the start could make for some nice starting set ups
Ok I actually do like the weapon damage going up because it will make the battles shorter and thus more battles with other people
I do want the shield to recharge at normal though, if the damage modifier is up and you still cant kill the guy, well then hell you dont deserve to kill the guy...... a faster shield recharge will enable the person to get back into the game faster and back with their team......
(waiting for relpy lol)
PGL
Urban Fighter
12-12-2007, 02:10 AM
I just read the first line and smiled :D
Urban Fighter
12-12-2007, 02:17 AM
Yes there is a slight lacking of A variety of weapons adding the AR is ok just not a secondary... I'm happy with this.
Ok I actually do like the weapon damage going up because it will make the battles shorter and thus more battles with other people.. I know I rock your world.
I do want the shield to recharge at normal though, ok I like this because it screws me over in Game battles allot haha. I hate when they push and you take a few guys down to low shields and then you take cover and are going to come from another position and then... just as your about to get full shield you get shot again and you got to wait another bloody 5 seconds. it's will mean teams will need more team work to finish a guy before he get?s to cover... the Team BR :D sweet I'd play this game with ease now and be proud.
ridersaddiction
12-12-2007, 10:47 AM
LOL i knew you would be the first to chime in, thanks for the feedback,
you know what i'm going to do instead is just leave an AR on each side of the map for when they spawn, that way not everyone can use it for a secondary weapon and only one guy can.......
(waiting for relpy lol)
PGL
As i read those novels you two wrote this is what i thought would be best. I even have a good idea were to place them on some maps.
Urban Fighter
12-12-2007, 11:32 AM
As i read those novels you two wrote this is what i thought would be best. I even have a good idea were to place them on some maps.
Haha Well I'm just trying to make sure it is as fun as possible.
ridersaddiction
12-12-2007, 12:59 PM
Haha Well I'm just trying to make sure it is as fun as possible.
That's the key. To make it as fun as possible!!:D
yep sounds like we are in agreement, i'll forge up some maps today and put them on my fileshare
PGL
ridersaddiction
12-12-2007, 01:36 PM
yep sounds like we are in agreement, i'll forge up some maps today and put them on my fileshare
PGL
Let me know when you are doing this and i'll join you in game.
ridersaddiction
12-12-2007, 06:25 PM
Just to clear things up modded controllers will NOT be allowed.
Ok guys if anyone wants to try the PGL maps go they are on the fileshare of Cranked247 feel free to give those a try and provide feedback ;)
PGL
Urban Fighter
12-13-2007, 05:01 PM
Haha is it still just the one from last night that were there?
BlaZin Beast
12-18-2007, 05:53 PM
Can you guys just copy MLG settings they know what they're doing...AR for secondary is just stupid, if i play in any of these tourneys im just going to get my team to use our AR's and rush and kill
Urban Fighter
12-18-2007, 05:55 PM
I'm not PGL and if you look at the PGL update I got them to change that... AR is dumb for secondary start. I was walking around dropping my BR for most of the game haha
BlaZin Beast
12-18-2007, 06:03 PM
i dont mind if Secondary is SMG but AR is just wow...Ar is my most hated weapon
Urban Fighter
12-18-2007, 06:05 PM
And the Meale system is gay... It's not AR start any more for maps and game types go to the link below and down load the maps.
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=CRANKED247
BlaZin Beast
12-18-2007, 06:10 PM
Dont really feel like downloading PLG maps because i dont think im going to be playing any of these Tourneys unless there is another online tourney sometime again, or if they have a tourney in Calgary...
we considered SMG but did not want people to have duels weapons because with 2 of them the SMG is a powerforce.... the AR is not the starting weapon and rather sits on the map off the start with no extra clips, only 1 per side...... also if you are only going to download them only if PGL is coming to Calgary you may as well get them ;)
PGL
Urban Fighter
12-18-2007, 06:16 PM
The AR if you read Blazin Beast is only an adition to the weapons on the map now and is just adding to the game not changing it.
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